My new mobile game: boxyrinth
2021-10-03 | aprates.dev[1] Leia este post em português
a sokoban revamped board game in an alien sci-fi universe
I wrote this game mostly throughout 2020, along with the soundtrack recordings I made on my guitar. For me it was more of an exercise intended to train my skills on mobile programming using
React Native
and Expo
and get some understanding about apps publishing process.
So, just on the last weekend I decided to pull it out of the drawer and make it public. Finally, it got approved by Google and published on Play Store:
[2] boxyrinth on Google Play Store
Sorry for those on iOS, but at the moment I have no good reason to give $100 per year just to get an Apple dev account and be able to publish my free game on their platform. Maybe, in the future, in case I have a product worth a few dollars and a likely audience to pay for it I might reconsider. :P
Storyline
░▄░▀▄░░░▄▀░▄░ ░█▄███████▄█░ ░▀██▄███▄██▀░ ░░███▀▀▀███░░ ░░▄▀░░░░░▀▄░░You woke up imprisoned on an alien starship. You better escape this place! But how? Move power cells into target-spots or pipes to activate energy portals and find your way out of this labyrinth.
Features
- Sokoban inspired puzzles (with some different logic and aliens)
- Original soundtrack (by me and myself)
- Maze editor (share your own levels with friends ;)
Tech Stack
The game was developed using:[3] Typescript
[4] React Native
[5] Expo
Libre
The project sources are released under MIT License and can be found on GitHub:[6] Source Code on GitHub
See also
[7] Capsule Archives[8] Capsule Home
Want more?
Comment on one of my posts, talk to me, say:hello@aprates.dev
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[10] Checkout the FatScript project on GitLab
[11] Checkout my projects on GitHub
[12] Checkout my projects on SourceHut
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